static var normal: GraphicsContext .BlendMode
A mode that paints source image samples over the background image samples.
Availability 有効性
Technology
@frozen struct BlendMode
Use one of these values to set the blend
property of a Graphics
. The value that you set affects how content that you draw replaces or combines with content that you previously drew into the context.
static var normal: GraphicsContext .BlendMode
static var darken: GraphicsContext .BlendMode
static var multiply: GraphicsContext .BlendMode
static var colorBurn : GraphicsContext .BlendMode
static var plusDarker : GraphicsContext .BlendMode
static var lighten: GraphicsContext .BlendMode
static var screen: GraphicsContext .BlendMode
static var colorDodge : GraphicsContext .BlendMode
static var plusLighter : GraphicsContext .BlendMode
static var overlay: GraphicsContext .BlendMode
static var softLight : GraphicsContext .BlendMode
static var hardLight : GraphicsContext .BlendMode
static var difference: GraphicsContext .BlendMode
static var exclusion: GraphicsContext .BlendMode
static var hue: GraphicsContext .BlendMode
static var saturation: GraphicsContext .BlendMode
static var color: GraphicsContext .BlendMode
static var luminosity: GraphicsContext .BlendMode
static var clear: GraphicsContext .BlendMode
static var copy: GraphicsContext .BlendMode
static var sourceIn : GraphicsContext .BlendMode
static var sourceOut : GraphicsContext .BlendMode
static var sourceAtop : GraphicsContext .BlendMode
static var destinationOver : GraphicsContext .BlendMode
static var destinationIn : GraphicsContext .BlendMode
static var destinationOut : GraphicsContext .BlendMode
static var destinationAtop : GraphicsContext .BlendMode
static var xor: GraphicsContext .BlendMode
init(rawValue : Int32)
let rawValue : Int32
typealias RawValue
var opacity: Double
var blendMode : GraphicsContext .BlendMode