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static func buildBlock<C0, C1, C2>(_ c0: C0, _ c1: C1, _ c2: C2) -> some Scene where C0 : Scene, C1 : Scene, C2 : Scene
Scene
static func buildBlock<Content>(Content) -> Content
static func buildBlock<C0, C1>(C0, C1) -> some Scene
static func buildBlock<C0, C1, C2, C3>(C0, C1, C2, C3) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4>(C0, C1, C2, C3, C4) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4, C5>(C0, C1, C2, C3, C4, C5) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4, C5, C6>(C0, C1, C2, C3, C4, C5, C6) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4, C5, C6, C7>(C0, C1, C2, C3, C4, C5, C6, C7) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4, C5, C6, C7, C8>(C0, C1, C2, C3, C4, C5, C6, C7, C8) -> some Scene
static func buildBlock<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9>(C0, C1, C2, C3, C4, C5, C6, C7, C8, C9) -> some Scene